Progress Log 2


Game Trailer is Live!

Anti-Air Combat Design

When planning and developing the Anti-Air projectile rules for the Anti-Aircraft Batteries, I wanted at least enough visually complexity while having actual variation in their accuracy, without tons of rules. Each projectile absolutely had to do damage upon contact with an enemy aircraft. Adding onto that, I wanted there to be a spread in accuracy both in angle and height. The complex one to design for is the altitude, but it ended up being quite simple. Each projectile when fired at an aircraft was assigned a randomized altitude to explode at, a bit above and below the height of the aircraft its firing at. 

Those couple rules allowed for the visually and mechanically complex result of shells detonating around the aircraft. You can also see projectiles which were on target to hit the aircraft, explode below the aircraft, as realistic shells would with a shorter timed fuse. I hope others like how this turned out, as this is easily one of my favorite parts of the game visually.


Screenshots

Here's some additional screenshots highlighting some of the scenery and combat I've been finishing up. 

Islands with Palm Trees


Island View of IJN Mogami-Class Heavy Cruisers in the Distance


USS Enterprise defending against B5N2 Kate Torpedo Bombers


Part of a Game Expo!

I made Pacific Battlestorm as part of Florida Polytechnic University's 2020 Virtual Game Expo. We all had about a month or less to design and develop a game while having the option to use assets such as models that weren't ours. The games will be published on November 20th and will be ready to play. There are some great games being made, so be sure to support them by voting!

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